![]() ![]() Shift-select them, right-click and then rasterize them to be normal. Move them out of the animation folder so they can be edited (most likely cause of stuff being greyed out is that they're in a folder). *If they have the cube icon on them, they are considered objects. ^-Once in an animation folder use enable keyframes to make them an group object that can be transformed. ^-Shift-select the imported layers and drop them into the folder in the layers panel. ![]() Instead, do File>Import>Image> with options current canvas and close without saving. Importing images: don't do Import>Batch Import or it will make separate pages for each image which is not what we want for animation. Shift-drag select with mouse cursor to select the frames you want to clip or move etc. Split animation clips etc - hover the top of the animation clip bar (it's at the top of each layer's timeline band) and then rightclick for options.Īnimation clips can also be copied and pasted. You can set the timeline thumbnail size to zero if you just want to see frame numbers and minimize clutter (rightclick somewhere in the left side of the timeline panel) Select layers and you can right-click and rename them in order of timeline appearance.įilter: can add stuff like motion blur to your layer (destructive so make a copy) Specify cel - (button that looks like a chain) you can replace the cel with any layer that is in the same animation folder (no need to duplicate the layer) Objects - go to the subtool (operation) panel to adjust these (icon looks like a cube with gear on its right) (the lower panel will then let you tinker more)Ģd camera counts as an object and you can adjust the view of the camera here in the display options (easy to figure out once you toggle it back and forth.Īdd cel - puts a cel/frame wherever you are in the timeline Name layers and folders properly or it gets really confusing. makes the folder into an objectĮdit layers with active keyframes (rightmost icon) - edit the object again (makes it not an object anymore) adds transform options to an animation folder's + options dropdown. of visible future/past frames, etc.Įnable keyframes (icon is second from the right of the timeline toolbar) - you can change opacity on the layer without putting it into a folder. Settings for onion skin - Animation>show animation cels>onion skin settings - here you can change the no. Turn on onion skin to see the adjacent frames in the timeline sequence. By using this Product or otherwise accepting this Agreement and the Privacy Policy, you agree to be bound by this Agreement and the Privacy Policy and represent you satisfy all of the eligibility requirements below.Frames (cels) go inside animation folders (think of those like flipbooks)Ģd camera folders contain folders of frames, or individual frames, and act upon the things they contain (ie throwing your flipbook at the wall doesn't fundamentally change what's inside the flipbook, but if your flipbook were made of rubber you could stretch it and all the frames in it would stretch). If you do not agree with or wish to accept the terms of either this Agreement or the Privacy Policy then please do not use the Product. Please read and review both this Agreement and the Privacy Policy before using this Product. All rights not expressly granted to you are reserved by Activision and its licensors.Use of the Product is also subject to acceptance of Activision's Privacy Policy available at. ![]() ![]() You agree that your use of this Activision website, application ("App"), account, product, service or other property (including Service and/or Service Provided Content as defined below), including any patches, updates, and downloadable content associated with any App or other software (collectively "Product" or "Products"), shall be subject to the terms of this Agreement. ![]()
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